Tuesday, October 30, 2012

Shadow Era Spoilers: Prophecies 1-4

Wulven Studios, in my absence, has released a couple spoilers for the upcoming expansion. Since they failed to courteously await my return, I must now go back in time to evaluate these four pieces of virtual cardboard.

Thanks a lot, guys. :P


Friday, October 26, 2012

Shadow Era: Meltdown Breakdown

Hello, Shadow Erans. It's been a long time since I've posted here (roughly four months) and I have a long list of excuses, everything from hardware malfunctions to hard-ons. I'm sure nobody wants to hear about either.

If you do, call me.

In any case, I feel inspired to chip in on the most recent addition to the Shadow Era game client: Meltdown.

I've touched on limited formats like Meltdown in the past, but here's a quick recap for anyone who doesn't know.

In Meltdown, players are given four packs with which they build a 30 card deck (29+hero). This deck is not subject to any faction or class restrictions like normal play. In other words, you can include human allies in a deck with a shadow hero, or play War Banner in Majiya.

eeebony
and iiivory


In the Shadow Era digital game, playing a single round of Meltdown costs 200g. Each week, there's a pot created from those admissions which is then split up among all Meltdown players (based on performance) at the end of that week. Here's a quote from Kyle himself that explains in more detail:

How does the weekly Meltdown competition work? Each Meltdown match costs 200g, and 100g from that is put into the jackpot. Wins get you 30 points, draws 15 points, and losses 10 points. At the end of the weekly countdown, the jackpot is divided up according to your percentage of Meltdown score vs the global Meltdown score total. For example, if you have a Meltdown score of 10 and the total of all Meltdown scores is 100, well then you get 10% of the jackpot. Win more games to get a much higher payout! Check your Status screen for more info.

The format itself is fun. However, Meltdown alone is not the subject of this article. It's been around for a while already.

I want to talk about the digital implementation of Meltdown. And it needs some serious work.